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» Design and implementation of a network simulation system
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MOBICOM
2006
ACM
15 years 10 months ago
IQU: practical queue-based user association management for WLANs
Flash crowds and high concentrations of users in wireless LANs (WLANs) cause significant interference problems and unsustainable load at access points. This leads to poor connect...
Amit P. Jardosh, Kimaya Mittal, Krishna N. Ramacha...
HPDC
1999
IEEE
15 years 9 months ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 11 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
DSN
2007
IEEE
15 years 11 months ago
Architecture-Level Soft Error Analysis: Examining the Limits of Common Assumptions
This paper concerns the validity of a widely used method for estimating the architecture-level mean time to failure (MTTF) due to soft errors. The method first calculates the fai...
Xiaodong Li, Sarita V. Adve, Pradip Bose, Jude A. ...
LADC
2005
Springer
15 years 10 months ago
Quantitative Evaluation of Distributed Algorithms Using the Neko Framework: The NekoStat Extension
In this paper we present NekoStat, an extension of the Neko tool. Neko is a Java framework and a communication platform that permits rapid prototyping of distributed applications; ...
Lorenzo Falai, Andrea Bondavalli, Felicita Di Gian...