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» Design and implementation of a network simulation system
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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CIKM
2010
Springer
15 years 3 months ago
FD-buffer: a buffer manager for databases on flash disks
We design and implement FD-Buffer, a buffer manager for database systems running on flash-based disks. Unlike magnetic disks, flash media has an inherent read-write asymmetry: w...
Sai Tung On, Yinan Li, Bingsheng He, Ming Wu, Qion...
MOBIHOC
2009
ACM
16 years 5 months ago
Admission control and scheduling for QoS guarantees for variable-bit-rate applications on wireless channels
Providing differentiated Quality of Service (QoS) over unreliable wireless channels is an important challenge for supporting several future applications. We analyze a model that h...
I-Hong Hou, P. R. Kumar
CORR
2010
Springer
108views Education» more  CORR 2010»
15 years 4 months ago
Securing data transfer in the cloud through introducing identification packet and UDT-authentication option field: a characteriz
The emergence of various technologies has since pushed researchers to develop new protocols that support high density data transmissions in Wide Area Networks. Many of these proto...
Danilo Valeros Bernardo, Doan B. Hoang
ICS
2005
Tsinghua U.
15 years 10 months ago
Improved automatic testcase synthesis for performance model validation
Performance simulation tools must be validated during the design process as functional models and early hardware are developed, so that designers can be sure of the performance of...
Robert H. Bell Jr., Lizy Kurian John