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» Design and implementation of network puzzles
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ATAL
2005
Springer
15 years 10 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
UIST
2004
ACM
15 years 9 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
DRM
2006
Springer
15 years 8 months ago
The problem with rights expression languages
In this paper we consider the functionality that a rights expression language (REL) should provide within a digital rights management (DRM) environment. We begin by noting the dea...
Pramod A. Jamkhedkar, Gregory L. Heileman, Iv&aacu...
MOBISYS
2008
ACM
15 years 6 months ago
MobiVMM: a virtual machine monitor for mobile phones
Mobile phones have evolved into complex systems as they have more and more new applications built-in. As a result, they are less reliable and less secure than before. Virtual Mach...
See-hwan Yoo, Yunxin Liu, Cheol-Ho Hong, Chuck Yoo...
SIGCOMM
2010
ACM
15 years 4 months ago
Theory and new primitives for safely connecting routing protocol instances
Recent studies have shown that the current primitives for connecting multiple routing protocol instances (OSPF 1, OSPF 2, EIGRP 10, etc.) are pervasively deployed in enterprise ne...
Franck Le, Geoffrey G. Xie, Hui Zhang