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BIOADIT
2004
Springer
14 years 27 days ago
Spatial Tangible User Interfaces for Cognitive Assessment and Training
Abstract. This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a s...
Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshif...
AC
2003
Springer
14 years 22 days ago
Biometric Gait Recognition
Psychological studies indicate that people have a small but statistically significant ability to recognize the gaits of individuals that they know. Recently, there has been much i...
Jeffrey E. Boyd, James J. Little
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ACMDIS
2000
ACM
13 years 12 months ago
From Usability Lab to "Design Collaboratorium": Reframing Usability Practice
This paper presents an exploratory process in which three industrial usability groups, in cooperation with HCI researchers, worked to reframe their own work practice. The usabilit...
Jacob Buur, Susanne Bødker
CHI
2009
ACM
14 years 8 months ago
Sacred imagery in techno-spiritual design
Despite increased knowledge about how Information and Communications Technologies (ICTs) are used to support religious and spiritual practices, designers know little about how to ...
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, ...