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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 8 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
CHI
2006
ACM
14 years 9 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
CHI
2009
ACM
14 years 9 months ago
The design of ViVA: a mixed-initiative visual vocabulary for aphasia
In this paper, we present the design of ViVA, a visual vocabulary for aphasia. Aphasia is an acquired language disorder that causes variability of impairments affecting individual...
Sonya S. Nikolova, Jordan L. Boyd-Graber, Perry R....
MHCI
2009
Springer
14 years 3 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
DUX
2007
14 years 21 days ago
AnyPhone: mobile applications for everyone
The mobile phone is one of the most commonly carried pieces of personal, readily accessible digital technologies. Beyond just voice calls, they function as digital cameras, PDAs, ...
Eric Paulos, August Joki, Parul Vora, Anthony Burk...