: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
— In this paper, we present a distributed computing framework designed to support higher quality of service and fault tolerance for processing deadline-driven tasks in a P2P envi...
We present RDFGrowth, an algorithm that addresses a specific yet important scenario: large scale, end user targeted, metadata exchange P2P applications. In this scenario, peers per...
Giovanni Tummarello, Christian Morbidoni, Joackin ...
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Decentralized Peer to Peer (P2P) networks offer both opportunities and threats. Its open and decentralized nature makes it extremely susceptible to malicious users spreading harmf...