Sciweavers

691 search results - page 17 / 139
» Design comparisons for procurement systems
Sort
View
ICDAR
2003
IEEE
14 years 3 months ago
Comparison of Genetic Algorithm and Sequential Search Methods for Classifier Subset Selection
Classifier subset selection (CSS) from a large ensemble is an effective way to design multiple classifier systems (MCSs). Given a validation dataset and a selection criterion, the...
Hongwei Hao, Cheng-Lin Liu, Hiroshi Sako
WCNC
2010
IEEE
14 years 1 months ago
A Comparison between Stand-Alone and Distributed Architectures for Spectrum Hole Detection
Abstract—In this paper two different cognitive radio architectures, i.e. stand-alone and distributed, are proposed for spectrum sensing purposes. In particular, both architecture...
Luca Bixio, Marina Ottonello, Mirco Raffetto, Carl...
MSS
2005
IEEE
136views Hardware» more  MSS 2005»
14 years 3 months ago
Trade-Offs in Protecting Storage: A Meta-Data Comparison of Cryptographic, Backup/Versioning, Immutable/Tamper-Proof, and Redund
Modern storage systems are responsible for increasing amounts of data and the value of the data itself is growing in importance. Several primary storage system solutions have emer...
Joseph Tucek, Paul Stanton, Elizabeth Haubert, Rag...
KBSE
2000
IEEE
14 years 2 months ago
A Comparison of Questionnaire-Based and GUI-Based Requirements Gathering
: Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews an...
J. Michael Moore, Frank M. Shipman III
IAJIT
2006
225views more  IAJIT 2006»
13 years 9 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner