The increasing popularity of high-volume performancecritical Internet applications calls for a scalable server design that allows meeting individual response-time guarantees. Cons...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
Negotiation is an important mechanism of coordination in multiagent systems. Contrary to early conceptualizations of negotiating agents, we believe that decisions regarding the neg...
Today, software-engineering research and industry alike recognize the need for practical tools to support reverseengineering activities. Most of the well-known CASE tools support ...
Ralf Kollman, Petri Selonen, Eleni Stroulia, Tarja...
This paper discusses the issues that arise in the design and implementation of an industrialstrength evolutionary-based system for the optimization of the monthly work schedules f...