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ACMACE
2004
ACM
14 years 1 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
ICAC
2009
IEEE
14 years 2 months ago
Applying adaptation design patterns
Dynamic adaptation may be used to prevent software downtime while new requirements and responses to environmental conditions are incorporated into the system. Previously, we studi...
Andres J. Ramirez, Betty H. C. Cheng
UAIS
2002
104views more  UAIS 2002»
13 years 7 months ago
Design and evaluation of an adaptive virtual guide for Web applications
Most applications accessible through the Web suffer from a noticeable lack of support for adapting to the different information needs that different users may have regarding a cert...
Luisa Marucci, Fabio Paternò
ICSE
2003
IEEE-ACM
14 years 8 months ago
RUPi - A Unified Process that Integrates Human-Computer Interaction and Software Engineering
This research has the main objective of presenting a study on the areas of Human-Computer Interaction (HCI) and Software Engineering (SE), focusing on the importance of integratin...
Kênia Soares Sousa, Elizabeth Furtado
ECOOP
1993
Springer
14 years 6 days ago
Integrating Independently-Developed Components in Object-Oriented Languages
Object-oriented programming promises to increase programmer productivity through better reuse of existing code. However, reuse is not yet pervasive in today’s object-oriented pro...
Urs Hölzle