In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
The move towards a semantic web will produce an increasing number of presentations whose creation is based upon semantic queries. Intelligent presentation generation engines have ...
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...