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TOG
2002
98views more  TOG 2002»
13 years 7 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
WWW
2003
ACM
14 years 8 months ago
Presentation Dynamism in XML Functional Programming meets SMIL Animation
The move towards a semantic web will produce an increasing number of presentations whose creation is based upon semantic queries. Intelligent presentation generation engines have ...
Patrick Schmitz, Simon J. Thompson, Peter R. King
VRML
2003
ACM
14 years 20 days ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio
CA
2002
IEEE
14 years 12 days ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
GRAPHITE
2005
ACM
14 years 1 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...