Sciweavers

136 search results - page 9 / 28
» Design galleries: a general approach to setting parameters f...
Sort
View
SIGGRAPH
1997
ACM
13 years 11 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
FDG
2009
ACM
14 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
TNN
2010
143views Management» more  TNN 2010»
13 years 2 months ago
Using unsupervised analysis to constrain generalization bounds for support vector classifiers
Abstract--A crucial issue in designing learning machines is to select the correct model parameters. When the number of available samples is small, theoretical sample-based generali...
Sergio Decherchi, Sandro Ridella, Rodolfo Zunino, ...
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...