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EDUTAINMENT
2007
Springer
14 years 2 months ago
An Observational Study of Children Interacting with an Augmented Story Book
We present findings of an observational study investigating how young children interact with augmented reality story books. Children aged between 6 and 7 read and interacted with o...
Andreas Dünser, Eva Hornecker
UIST
2006
ACM
14 years 2 months ago
Reflective physical prototyping through integrated design, test, and analysis
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
Björn Hartmann, Scott R. Klemmer, Michael Ber...
CHI
2005
ACM
14 years 9 months ago
A living laboratory for the design and evaluation of ubiquitous computing technologies
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
ASSETS
2008
ACM
13 years 10 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
MHCI
2009
Springer
14 years 3 months ago
Using an ecological framework to design mobile technologies for pediatric asthma management
Mobile technologies, due to their ubiquitous nature, play an important role in supporting health care. However, it is not easy to design useful integrated mobile services without ...
Hee Young Jeong, Rosa I. Arriaga