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BCSHCI
2008
13 years 9 months ago
Designing a head-up game for children
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...
HUC
2004
Springer
14 years 28 days ago
Designing Capture Applications to Support the Education of Children with Autism
We explore the social and technical design issues involved in tracking the effectiveness of educational and therapeutic interventions for children with autism (CWA). Automated capt...
Gillian R. Hayes, Julie A. Kientz, Khai N. Truong,...
CHI
1997
ACM
13 years 11 months ago
KidPad: A Design Collaboration Between Children, Technologists, and Educators
We established an interdisciplinary, intergenerational collaboration in the fall of 1995, between the University of New Mexico's Computer Science Department, the College of E...
Allison Druin, Jason Stewart, David Proft, Benjami...
CHI
2007
ACM
14 years 8 months ago
Designing mobile phone interface with children
This paper presents the design and evaluation of a mobile phone interface with and for children. Ten children aged 8-13 years old took part in a participatory design process and t...
Xiaowei Cao, Sri Hastuti Kurniawan
CHI
1998
ACM
13 years 11 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...