In crowdsourced relevance judging, each crowd worker typically judges only a small number of examples, yielding a sparse and imbalanced set of judgments in which relatively few wo...
Indirect input techniques allow users to quickly access all parts of tabletop workspaces without the need for physical access; however, indirect techniques restrict the available ...
David Pinelle, Mutasem Barjawi, Miguel A. Nacenta,...
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
The aim of our study is to investigate systems for supporting remote instruction via a mobile robot. In the real world, instructions are typically given through words and body ori...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...