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ASAP
2004
IEEE
115views Hardware» more  ASAP 2004»
13 years 11 months ago
Design of the QBIC Wearable Computing Platform
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
SEMCO
2008
IEEE
14 years 1 months ago
Optimal Consensus Intuitive Hand Gesture Vocabulary Design
Gesture interfaces are needed for natural intuitive communication with machine devices. Hand gesture intuitiveness is the cognitive association between a command or intent, and it...
Helman I. Stern, Juan P. Wachs, Yael Edan
SIGCOMM
2010
ACM
13 years 7 months ago
EyePhone: activating mobile phones with your eyes
As smartphones evolve researchers are studying new techniques to ease the human-mobile interaction. We propose EyePhone, a novel "hand-free" interfacing system capable o...
Emiliano Miluzzo, Tianyu Wang, Andrew T. Campbell
NORDICHI
2006
ACM
14 years 1 months ago
Active surfaces: a novel concept for end-user composition
This paper describes the design process of a modular system for supporting physical and cognitive rehabilitation in the swimming pool. In such an environment, the therapist is cal...
Erik Grönvall, Patrizia Marti, Alessandro Pol...
IWSAS
2001
Springer
13 years 12 months ago
Design Principles for Resource Management Systems for Intelligent Spaces
The idea of ubiquitous computing and smart environments is no longer a dream and has long become a serious area of research and soon this technology will start entering our every d...
Krzysztof Gajos, Luke Weisman, Howard E. Shrobe