This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
We investigate the problem of allocating items (private goods) among competing agents in a setting that is both prior-free and paymentfree. Specifically, we focus on allocating mu...
We quantify the effect of Bayesian ignorance by comparing the social cost obtained in a Bayesian game by agents with local views to the expected social cost of agents having glob...
Noga Alon, Yuval Emek, Michal Feldman, Moshe Tenne...
This paper explores the general landscape of virtual communities and reflects upon their relevance to their agent community counterparts. It examines several disparate virtual com...
In most of the existing approaches to the design of multiagent systems, there is no clear way in which to relate organisational and normative structures to the model of the enviro...