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» Design of Synchronous Action Systems
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IEEECIT
2006
IEEE
14 years 3 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...
CN
2002
89views more  CN 2002»
13 years 8 months ago
Graphic visualization and animation of LOTOS execution traces
Abstract. Two types of visualization and animation tools for LOTOS execution traces are presented: a translator from LOTOS traces to Message Sequence Charts and a graphic animator....
Bernard Stepien, Luigi Logrippo
CGF
1999
113views more  CGF 1999»
13 years 8 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
FDL
2004
IEEE
14 years 23 days ago
Real-Time Operating System Services for Realistic SystemC Simulation Models of Embedded Systems
gn process of embedded systems moves currently towards higher levels of abstraction. As a consequence, a need arises for an early and realistic assessment of system level design d...
P. Hastono, Stephan Klaus, Sorin A. Huss
SELMAS
2005
Springer
14 years 2 months ago
Improving Flexibility and Robustness in Agent Interactions: Extending Prometheus with Hermes
Abstract. A crucial part of multi-agent system design is the design of agent interactions. Traditional approaches to designing agent interaction use interaction protocols, which fo...
Christopher Cheong, Michael Winikoff