In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Wireless Sensor Networks have been proposed for a multitude of location-dependent applications. For such systems, the cost and limitations of the hardware on sensing nodes prevent...
Tian He, Chengdu Huang, Brian M. Blum, John A. Sta...
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
Abstract. Computing tight performance bounds in feed-forward networks under general assumptions about arrival and server models has turned out to be a challenging problem. Recently...
Users have begun downloading an increasingly large number of mobile phone applications in response to advancements in handsets and wireless networks. The increased number of appli...
William Enck, Machigar Ongtang, Patrick Drew McDan...