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» Design of Wireless Portable Systems
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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBICOM
2003
ACM
14 years 2 months ago
Range-free localization schemes for large scale sensor networks
Wireless Sensor Networks have been proposed for a multitude of location-dependent applications. For such systems, the cost and limitations of the hardware on sensing nodes prevent...
Tian He, Chengdu Huang, Brian M. Blum, John A. Sta...
SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
14 years 1 months ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
MMB
2010
Springer
194views Communications» more  MMB 2010»
14 years 1 months ago
Searching for Tight Performance Bounds in Feed-Forward Networks
Abstract. Computing tight performance bounds in feed-forward networks under general assumptions about arrival and server models has turned out to be a challenging problem. Recently...
Andreas Kiefer, Nicos Gollan, Jens B. Schmitt
CCS
2009
ACM
14 years 22 days ago
On lightweight mobile phone application certification
Users have begun downloading an increasingly large number of mobile phone applications in response to advancements in handsets and wireless networks. The increased number of appli...
William Enck, Machigar Ongtang, Patrick Drew McDan...