In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Instant messaging (IM) has been one of most frequently used malware attack vectors due to its popularity. Distinct from other malware, it is straightforward for IM malware to fin...
This paper addresses the problem of scatternet formation for singlehop Bluetooth based ad hoc networks, with minimal communication overhead. We adopt the well-known structure de B...
Wen-Zhan Song, Xiang-Yang Li, Yu Wang 0003, Weizha...
— While the practical coding scheme [1] has been shown to be able to improve throughput of wireless networks, there still lacks fundamental understanding on how the coding scheme...
—A SEA Swarm (Sensor Equipped Aquatic Swarm) is a sensor cloud that drifts with water currents and enables 4D (space and time) monitoring of local underwater events such as conta...
Uichin Lee, Paul Wang, Youngtae Noh, Luiz Filipe M...