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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ACSAC
2007
IEEE
14 years 2 months ago
HoneyIM: Fast Detection and Suppression of Instant Messaging Malware in Enterprise-Like Networks
Instant messaging (IM) has been one of most frequently used malware attack vectors due to its popularity. Distinct from other malware, it is straightforward for IM malware to fin...
Mengjun Xie, Zhenyu Wu, Haining Wang
DIALM
2003
ACM
139views Algorithms» more  DIALM 2003»
14 years 29 days ago
dBBlue: low diameter and self-routing bluetooth scatternet
This paper addresses the problem of scatternet formation for singlehop Bluetooth based ad hoc networks, with minimal communication overhead. We adopt the well-known structure de B...
Wen-Zhan Song, Xiang-Yang Li, Yu Wang 0003, Weizha...
INFOCOM
2008
IEEE
14 years 2 months ago
How Many Packets Can We Encode? - An Analysis of Practical Wireless Network Coding
— While the practical coding scheme [1] has been shown to be able to improve throughput of wireless networks, there still lacks fundamental understanding on how the coding scheme...
Jilin Le, John C. S. Lui, Dah-Ming Chiu
INFOCOM
2010
IEEE
13 years 6 months ago
Pressure Routing for Underwater Sensor Networks
—A SEA Swarm (Sensor Equipped Aquatic Swarm) is a sensor cloud that drifts with water currents and enables 4D (space and time) monitoring of local underwater events such as conta...
Uichin Lee, Paul Wang, Youngtae Noh, Luiz Filipe M...