While most dialogue systems restrict themselves to the adjustment of the propositional contents, our work concentrates on the generation of stylistic variations in order to improve...
We present Witchcraft, an open-source framework for the evaluation of prediction models for spoken dialogue systems based on interaction logs and audio recordings. The use of Witc...
Alexander Schmitt, Gregor Bertrand, Tobias Heinrot...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We present a novel approach to Information Presentation (IP) in Spoken Dialogue Systems (SDS) using a data-driven statistical optimisation framework for content planning and attri...
This paper concerns the discourse understanding process in spoken dialogue systems. This process enables the system to understand user utterances based on the context of a dialogu...