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PRESENCE
2002
116views more  PRESENCE 2002»
13 years 7 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
GECCO
2000
Springer
182views Optimization» more  GECCO 2000»
13 years 11 months ago
A Novel Evolvable Hardware Framework for the Evolution of High Performance Digital Circuits
This paper presents a novel evolvable hardware framework for the automated design of digital circuits for high performance applications. The technique evolves circuits correspondi...
Ben I. Hounsell, Tughrul Arslan
CHI
2007
ACM
14 years 8 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
VR
2008
IEEE
120views Virtual Reality» more  VR 2008»
13 years 7 months ago
Force modeling for tooth preparation in a dental training system
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process ...
Guanyang Liu, Yuru Zhang, William T. Townsend
HIPS
1997
IEEE
13 years 12 months ago
Complexity and Performance in Parallel Programming Languages
Several parallel programming languages, libraries and environments have been developed to ease the task of writing programs for multiprocessors. Proponents of each approach often ...
Steven P. Vanderwiel, Daphna Nathanson, David J. L...