Antiquity is a wide-area distributed storage system designed to provide a simple storage service for applications like file systems and back-up. The design assumes that all serve...
Hakim Weatherspoon, Patrick R. Eaton, Byung-Gon Ch...
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Emulation plays a central role in the performance evaluation, capacity planning, and workload characterization of servers and data centers. Emulation tools usually require develop...
Hani Jamjoom, Chang-Hao Tsai, Kang G. Shin, Sharad...
We have designed, built, and analyzed a distributed parallel storage system that will supply image streams fast enough to permit multi-user, "real-time", video-like appl...
Brian Tierney, Jason Lee, Ling Tony Chen, Hanan He...