In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
This paper analyzes some of the factors that prevent knowledge construction and reuse in traditional library settings and describes VRef, an environment designed to provide users ...
Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative w...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...