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ITICSE
2010
ACM
14 years 1 days ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
ATAL
2008
Springer
13 years 9 months ago
Mobile opportunistic commerce: mechanisms, architecture, and application
We present mechanisms, architectures, and an implementation addressing challenges with mobile opportunistic commerce centering on markets and mechanisms that support the procureme...
Ece Kamar, Eric Horvitz, Chris Meek
HRI
2011
ACM
12 years 11 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
IUI
2003
ACM
14 years 29 days ago
Evolution of user interaction: the case of agent adele
Animated pedagogical agents offer promise as a means of making computer-aided learning more engaging and effective. To achieve this, an agent must be able to interact with the lea...
W. Lewis Johnson, Erin Shaw, Andrew Marshall, Cath...
CHI
2001
ACM
14 years 8 months ago
Folk computing: revisiting oral tradition as a scaffold for co-present communities
In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new ...
Richard Borovoy, Brian Silverman, Tim Gorton, Matt...