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» Design of a cheat-resistant P2P online gaming system
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ICPP
2007
IEEE
14 years 1 months ago
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Souvik Ray, Giora Slutzki, Zhao Zhang
DSRT
2008
IEEE
14 years 1 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
DSRT
2004
IEEE
13 years 11 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
IPTPS
2005
Springer
14 years 26 days ago
An Empirical Study of Free-Riding Behavior in the Maze P2P File-Sharing System
Maze1 is a P2P file-sharing system with an active and large user base. It is developed, deployed and operated by an academic research team. As such, it offers ample opportunities ...
Mao Yang, Zheng Zhang, Xiaoming Li, Yafei Dai
AINA
2007
IEEE
14 years 1 months ago
A Class-Based Search System in Unstructured P2P Networks
— Efficient searching is one of the important design issues in peer-to-peer (P2P) networks. Among various searching techniques, semantic-based searching has drawn significant a...
Juncheng Huang, Xiuqi Li, Jie Wu