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» Design of a cheat-resistant P2P online gaming system
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NETGAMES
2005
ACM
14 years 28 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
14 years 23 days ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...
COMCOM
2008
135views more  COMCOM 2008»
13 years 7 months ago
Peer-to-peer system-based active worm attacks: Modeling, analysis and defense
Active worms continue to pose major threats to the security of today's Internet. This is due to the ability of active worms to automatically propagate themselves and compromi...
Wei Yu, Sriram Chellappan, Xun Wang, Dong Xuan
MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
14 years 1 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
NOSSDAV
2005
Springer
14 years 26 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong