Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliab...
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
The successful deployment of peer-to-peer (P2P) live video streaming systems has practically demonstrated that it can scale to reliably support a large population of peers. Howeve...