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» Design of a cheat-resistant P2P online gaming system
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CIG
2005
IEEE
14 years 1 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
NETWORK
2006
84views more  NETWORK 2006»
13 years 7 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
JACIII
2008
75views more  JACIII 2008»
13 years 7 months ago
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games
Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliab...
Jeremy Kackley, Matthew Gambrell, Jean Gourd
CGI
2006
IEEE
14 years 1 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
ICMCS
2006
IEEE
181views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A Novel Distributed and Practical Incentive Mechanism for Peer to Peer Live Video Streaming
The successful deployment of peer-to-peer (P2P) live video streaming systems has practically demonstrated that it can scale to reliably support a large population of peers. Howeve...
Yun Tang, Lifeng Sun, Meng Zhang, Shiqiang Yang, Y...