Sciweavers

175 search results - page 25 / 35
» Design of heterogeneous ICs for mobile and personal communic...
Sort
View
NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBIHOC
2008
ACM
14 years 7 months ago
Bubble rap: social-based forwarding in delay tolerant networks
In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket S...
Pan Hui, Jon Crowcroft, Eiko Yoneki
MOBISYS
2009
ACM
14 years 8 months ago
R2D2: regulating beam shape and rate as directionality meets diversity
We design, implement, and evaluate a vehicular communication system that improves uplink connectivity through multi-lobe beam pattern switching on a smart antenna. Directionality ...
Kishore Ramachandran, Ravi Kokku, Karthikeyan Sund...
MOBIQUITOUS
2008
IEEE
14 years 2 months ago
ScreenSpot: multidimensional resource discovery for distributed applications in smart spaces
The big challenge related to the contemporary research on ubiquitous and pervasive computing is that of seamless integration. For the next generation of ubiquitous and distributed...
Marko Jurmu, Sebastian Boring, Jukka Riekki
ICC
2007
IEEE
14 years 2 months ago
Towards Sender-Based TFRC
—Pervasive communications are increasingly sent over mobile devices and personal digital assistants. This trend has been observed during the last football world cup where cellula...
Guillaume Jourjon, Emmanuel Lochin, Patrick S&eacu...