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MOBIQUITOUS
2007
IEEE
14 years 2 months ago
Design and Evaluation of a Hybrid Physical Space Service for Pervasive Computing Applications
Abstract— In this paper we present the design and implementation of a space service that gives pervasive computing applications both a hierarchical and coordinate-based view of p...
Nancy Miller, Peter Steenkiste
ICC
2009
IEEE
162views Communications» more  ICC 2009»
14 years 2 months ago
Design and Evaluation of a Multilevel Decoder for Satellite Communications
—In this paper, we propose a multilevel coding (MLC) scheme suitable for satellite communications, where different QoS levels are required. We introduce a novel characterization ...
Aharon Vargas, Marco Breiling, Wolfgang H. Gerstac...
IPPS
2009
IEEE
14 years 2 months ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter
GRID
2004
Springer
14 years 1 months ago
Design, Implementation and Performance Evaluation of GridRPC Programming Middleware for a Large-Scale Computational Grid
This paper reports on the design, implementation and performance evaluation of a suite of GridRPC programming middleware called Ninf-G Version 2 (Ninf-G2). NinfG2 is a reference i...
Yoshio Tanaka, Hiroshi Takemiya, Hidemoto Nakada, ...
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg