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IROS
2007
IEEE
131views Robotics» more  IROS 2007»
14 years 2 months ago
Design and evaluation of a gravity compensation mechanism for a humanoid robot
— Performance of a human size humanoid robot is strictly limited by performance of the motor. The progress of a motor has not been remarkable compared with the progress of electr...
Satoru Shirata, Atsushi Konno, Masaru Uchiyama
SAINT
2005
IEEE
14 years 1 months ago
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
We are developing a virtual city system with a model that consists of virtual architectural objects and virtual creatures, geographically overlaid onto the real world. People who ...
Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kaz...
CHI
2005
ACM
14 years 8 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
FCCM
2002
IEEE
174views VLSI» more  FCCM 2002»
14 years 23 days ago
PAM-Blox II: Design and Evaluation of C++ Module Generation for Computing with FPGAs
This paper explores the implications of integrating flexible module generation into a compiler for FPGAs. The objective is to improve the programmabilityof FPGAs, or in other wor...
Oskar Mencer
SCAM
2006
IEEE
14 years 1 months ago
Evaluating C++ Design Pattern Miner Tools
Many articles and tools have been proposed over the years for mining design patterns from source code. These tools differ in several aspects, thus their fair comparison is hard. B...
Lajos Jeno Fülöp, Tamas Gyovai, Rudolf F...