This paper introduces a methodology to improve the accessibility of websites with the use of free so-called automatic tools. The methodology has three iterative phases, namely ass...
Due to the increasing penetration of mobile phones even into poor communities, mobile payment schemes could bring formal financial services to the "unbanked". However, b...
Indrani Medhi, S. N. Nagasena Gautama, Kentaro Toy...
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
The real needs of end users of software technology are often neglected until it is too late. An approach is outlined that puts people before technology, and investigates the real ...
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...