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» Design of usable multi-platform interactive systems
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CHI
2009
ACM
14 years 2 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ECRTS
2006
IEEE
14 years 1 months ago
The Dependency Management Framework: A Case Study of the ION CubeSat
Due to the complexity and requirements of modern realtime systems, multiple teams must often work concurrently and independently to develop the various components of the system. S...
Hui Ding, Leon Arber, Lui Sha, Marco Caccamo
WWW
2006
ACM
14 years 8 months ago
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
The union of Interactive Digital TV (IDTV) and Web promotes the development of new interactive multimedia services, enjoyable while watching TV even on the new handheld digital TV...
Stefano Ferretti, Marco Roccetti, Johannes Andrich
UIST
2004
ACM
14 years 22 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
CHI
2001
ACM
14 years 7 months ago
Chinese input with keyboard and eye-tracking: an anatomical study
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, whi...
Jingtao Wang, Shumin Zhai, Hui Su