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» Design pattern implementation in object teams
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IPPS
2007
IEEE
14 years 4 months ago
Model-Driven Performance Analysis Methodology for Distributed Software Systems
Abstract— A key enabler of the recently popularized, assemblycentric development approach for distributed real-time software systems is QoS-enabled middleware, which provides reu...
Swapna S. Gokhale, Paul J. Vandal, Aniruddha S. Go...
OOPSLA
1995
Springer
14 years 1 months ago
How and Why to Encapsulate Class Trees
eusable framework, pattern or module interface usually is represented by abstract They form an abstract design and leave the implementation to concrete subclasses. ract design is ...
Dirk Riehle
EUROMICRO
2005
IEEE
14 years 3 months ago
Naked Objects versus Traditional Mobile Platform Development: A Comparative Case Study
It has been suggested that use of the Naked Objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in ...
Heikki Keränen, Pekka Abrahamsson
ICDCS
2009
IEEE
14 years 4 months ago
Explicit Batching for Distributed Objects
Although distributed object systems, for example RMI and CORBA, enable object-oriented programs to be easily distributed across a network, achieving acceptable performance usually...
Eli Tilevich, William R. Cook, Yang Jiao
IPPS
2006
IEEE
14 years 4 months ago
A segment-based DSM supporting large shared object space
This paper introduces a software DSM that can extend its shared object space exceeding 4GB in a 32bit commodity cluster environment. This is achieved through the dynamic memory ma...
Benny Wang-Leung Cheung, Cho-Li Wang