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ICALT
2007
IEEE
14 years 5 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
DIGRA
2005
Springer
14 years 4 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
ICMCS
2009
IEEE
154views Multimedia» more  ICMCS 2009»
13 years 8 months ago
Automatic edition of songs for Guitar Hero/Frets on Fire
In this contribution, an automatic system of song edition for Guitar Hero/Frets on Fire is presented. The system performs three fundamental stages: time analysis, frequency analys...
Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tar...
ACMACE
2007
ACM
14 years 2 months ago
Insectopia: exploring pervasive games through technology already pervasively available
We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The des...
Johan Peitz, Hannamari Saarenpää, Staffa...
GI
2009
Springer
13 years 8 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä