In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
— Over the past 50 years, much attention has been given to the Prisoner’s Dilemma as a metaphor for problems surrounding the evolution and maintenance of cooperative and altrui...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...