Sciweavers

4803 search results - page 25 / 961
» Design patterns for games
Sort
View
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
14 years 3 months ago
Multi-settlement Systems for Electricity Markets: Zonal Aggregation under Network Uncertainty and Market Power
We analyze alternative market designs for a multisettlement system for electricity in which the resolution of the transmission network model is increased as time approaches real-t...
Rajnish Kamat, Shmuel S. Oren
IWEC
2007
14 years 7 days ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
HCI
2009
13 years 8 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
HCI
2007
14 years 7 days ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 5 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich