Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this co...
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti...