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CSCW
2008
ACM
13 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
ER
2008
Springer
109views Database» more  ER 2008»
13 years 9 months ago
Value-Driven Coordination Process Design Using Physical Delivery Models
Abstract. Current e-business technology enables the execution of increasingly complex coordination processes that link IT services of different companies. Successful design of cros...
Roel Wieringa, Vincent Pijpers, Lianne Bodenstaff,...
OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
HICSS
2002
IEEE
153views Biometrics» more  HICSS 2002»
14 years 10 days ago
Technology Supported Learning Applied to an Innovative, Integrated Curriculum for First-Year Engineering Majors
In September of 1998, the College of Engineering at the University of Massachusetts Dartmouth piloted an innovative, integrated, first-year curriculum. It dramatically changed 31 ...
Paul J. Fortier, Emily Fowler, Raymond N. Laoulach...
CHI
2011
ACM
12 years 11 months ago
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism
vSked is an interactive and collaborative assistive technology for students with autism, combining visual schedules, choice boards, and a token-based reward system into an integra...
Meg Cramer, Sen H. Hirano, Monica Tentori, Michael...