Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Drawing on the correspondence between the graph Laplacian, the Laplace-Beltrami operator on a manifold, and the connections to the heat equation, we propose a geometrically motiva...
We propose a novel algorithm for segmenting multiple motions of different types from point correspondences in multiple affine or perspective views. Since point trajectories associ...
This paper uses Factored Latent Analysis (FLA) to learn a factorized, segmental representation for observations of tracked objects over time. Factored Latent Analysis is latent cl...
The heuristics used for planning and search often take the pattern databases generated from abstracted versions of the given state space. Pattern databases are typically stored p ...