Sciweavers

6009 search results - page 1038 / 1202
» Design-oriented human-computer interaction
Sort
View
ACMACE
2005
ACM
14 years 2 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
ACMACE
2005
ACM
14 years 2 months ago
Transforming your shadow into colorful visual media: multi-projection of complementary colors
This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multipro...
Yugo Minomo, Yasuaki Kakehi, Makoto Iida
ACMACE
2005
ACM
14 years 2 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
ACIVS
2005
Springer
14 years 2 months ago
Three Dimensional Fingertip Tracking in Stereovision
This paper presents a real time estimation method of the three dimensional trajectory of a fingertip. Pointing with the finger is indeed a natural gesture for Human Computer Inte...
Simon Conseil, Salah Bourennane, Lionel Martin
CSCWD
2005
Springer
14 years 2 months ago
Content-Oriented Knowledge Modeling for Automated Parts Library Ontology Merging
The digital parts libraries or electronic parts catalogs have opened up a vast potential for new electronic forms of product components procurement. However, their seamless integra...
Joonmyun Cho, Hyun Kim, Soonhung Han
« Prev « First page 1038 / 1202 Last » Next »