Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
Abstract. The literature on cross-layer protocols, protocol improvements, and design methodologies for wireless sensor networks (WSNs) is reviewed and a taxonomy is proposed. The c...
Over the past seven years, we have been conducting a variety of participatory design activities with research biologists, programmers, and bioinformaticians at the Institut Pasteu...
Polymorphous computer-based systems are systems in which the CPU architecture “morphs” or changes shape to meet the requirements of the application. Optimized and efficient de...
Brandon Eames, Ted Bapty, Ben Abbott, Sandeep Neem...
Distributed System design is a highly complicated and non-trivial task. The problem is characterised by the need to design multi-threaded, multi-processor, and multimedia systems....