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» Designing Audio Aura
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INTERACT
2003
13 years 9 months ago
Listen to the Music: Audio Preview Cues for Exploration of Online Music
This paper presents a novel mechanism that seeks to allow people to explore large collections of loosely structured audio. The approach provides a lightweight preview mechanism th...
Monica M. C. Schraefel, Maria Karam, Shengdong Zha...
HAID
2008
Springer
13 years 9 months ago
An Audio-Haptic Aesthetic Framework Influenced by Visual Theory
Sound is touch at a distance. The vibration of pressure waves in the air creates sounds that our ears hear, at close range, these pressure waves may also be felt as vibration. This...
Angela Chang, Conor O'Sullivan
MM
2004
ACM
81views Multimedia» more  MM 2004»
14 years 1 months ago
Interactive manipulation of replay speed while listening to speech recordings
Today’s interfaces for time-scaled audio replay have limitations especially regarding highly interactive tasks such as skimming and searching, which require quick temporary spee...
Wolfgang Hürst, Tobias Lauer, Georg Götz
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
ISMIR
2004
Springer
141views Music» more  ISMIR 2004»
14 years 1 months ago
Causal Tempo Tracking of Audio
We introduce a causal approach to tempo tracking for musical audio signals. Our system is designed towards an eventual real-time implementation; requiring minimal highlevel knowle...
Matthew E. P. Davies, Mark D. Plumbley