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» Designing Audio Aura
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MOBISYS
2004
ACM
14 years 7 months ago
Impromptu: Managing Networked Audio Applications for Mobile Users
This paper discusses the software architecture of Impromptu, a mobile IP-based audio computing platform, with an associated set of network-based applications and services. Impromp...
Chris Schmandt, Kwan Hong Lee, Jang Kim, Mark S. A...
ICA
2007
Springer
14 years 2 months ago
Modeling Perceptual Similarity of Audio Signals for Blind Source Separation Evaluation
Existing perceptual models of audio quality, such as PEAQ, were designed to measure audio codec performance and are not well suited to evaluation of audio source separation algorit...
Brendan Fox, Andrew T. Sabin, Bryan Pardo, Alec Zo...
ISWC
2006
IEEE
14 years 2 months ago
Low Power Wearable Audio Player Using Human Body Communications
This paper presents a prototype wearable audio player system to playback the digital audio signal transmitted through the wearer’s body without any wire. To significantly reduce...
Seong-Jun Song, Seung-Jin Lee, Namjun Cho, Hoi-Jun...
MMS
2008
13 years 8 months ago
A framework for efficient and rapid development of cross-platform audio applications
CLAM is a C++ framework that offers a complete development and research platform for the audio and music domain. om offering an abstract model for audio systems, it also includes ...
Xavier Amatriain, Pau Arumi, David Garcia
EJASMP
2010
108views more  EJASMP 2010»
13 years 2 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies