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» Designing Behaviors for Information Agents
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CHI
2005
ACM
14 years 8 months ago
NEmESys: neural emotion eliciting system
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
ATAL
2005
Springer
14 years 1 months ago
Implicit: an agent-based recommendation system for web search
The number of web pages available on Internet increases day after day, and consequently finding relevant information becomes more and more a hard task. However, when we consider ...
Aliaksandr Birukou, Enrico Blanzieri, Paolo Giorgi...
UIST
1995
ACM
13 years 11 months ago
Some Design Refinements and Principles on the Appearance and Behavior of Marking Menus
This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
Mark A. Tapia, Gordon Kurtenbach
CHI
2005
ACM
14 years 8 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...
SIGDIAL
2010
13 years 5 months ago
YouBot: A Simple Framework for Building Virtual Networking Agents
This paper proposes a simple framework for building 'virtual networking agents'; programs that can communicate with users and collect information through the internet. T...
Seiji Takegata, Kumiko Tanaka-Ishii