Sciweavers

2177 search results - page 48 / 436
» Designing Behaviors for Information Agents
Sort
View
ACMICEC
2007
ACM
102views ECommerce» more  ACMICEC 2007»
13 years 11 months ago
Security when people matter: structuring incentives for user behavior
Humans are "smart components" in a system, but cannot be directly programmed to perform; rather, their autonomy must be respected as a design constraint and incentives p...
Rick Wash, Jeffrey K. MacKie-Mason
WETICE
1998
IEEE
13 years 12 months ago
Using Components for Modeling Intelligent and Collaborative Mobile Agents
Intelligence, collaboration and mobility are the main important features in designing agents for electronic commercial systems. But very few systems permit to implement agents whi...
Min-Jung Woo, Jean-Pierre Briot, Jacques Ferber
AIIDE
2007
13 years 10 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AIIDE
2008
13 years 10 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant
IROS
2006
IEEE
116views Robotics» more  IROS 2006»
14 years 1 months ago
XABSL - A Pragmatic Approach to Behavior Engineering
— This paper introduces the Extensible Agent Behavior Specification Language (XABSL) as a pragmatic tool for engineering the behavior of autonomous agents in complex and dynamic...
Martin Lötzsch, Max Risler, Matthias Jün...