Sciweavers

2177 search results - page 90 / 436
» Designing Behaviors for Information Agents
Sort
View
AAI
2005
124views more  AAI 2005»
13 years 7 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
CORR
2010
Springer
104views Education» more  CORR 2010»
13 years 2 months ago
Designing Incentive Schemes Based on Intervention: The Case of Imperfect Monitoring
In this paper, we propose a class of incentive schemes based on intervention. We develop a general game-theoretic framework for the design of intervention schemes under imperfect m...
Jaeok Park, Mihaela van der Schaar
ATAL
2004
Springer
14 years 1 months ago
Fitting and Compilation of Multiagent Models through Piecewise Linear Functions
Decision-theoretic models have become increasingly popular as a basis for solving agent and multiagent problems, due to their ability to quantify the complex uncertainty and prefe...
David V. Pynadath, Stacy Marsella
SIGECOM
2004
ACM
93views ECommerce» more  SIGECOM 2004»
14 years 1 months ago
Strategic deliberation and truthful revelation: an impossibility result
In many market settings, agents do not know their preferences a priori. Instead, they may have to solve computationally complex optimization problems, query databases, or perform ...
Kate Larson, Tuomas Sandholm
CAISE
2006
Springer
13 years 11 months ago
Separation and Modularization of Crosscutting Social Patterns in Detailed Architectural Design
This paper outlines an aspect-oriented approach to support separation and modularization of crosscutting concerns in multi-agent systems. Aspects as abstractions to capture social ...
Carla T. L. L. Silva, Jaelson Brelaz de Castro, Jo...