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» Designing Comprehensible Self-Organising Systems
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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
IPPS
2007
IEEE
14 years 2 months ago
On the Design of Online Scheduling Algorithms for Advance Reservations and QoS in Grids
Abstract— We consider the problem of providing QoS guarantees to Grid users through advance reservation of resources. Advance reservation mechanisms provide the ability to alloca...
Claris Castillo, George N. Rouskas, Khaled Harfous...
DCOSS
2005
Springer
14 years 2 months ago
Design and Comparison of Lightweight Group Management Strategies in EnviroSuite
Tracking is one of the major applications of wireless sensor networks. EnviroSuite, as a programming paradigm, provides a comprehensive solution for programming tracking applicatio...
Liqian Luo, Tarek F. Abdelzaher, Tian He, John A. ...
OAS
2003
13 years 10 months ago
Collaborative Understanding of Distributed Ontologies in a Multiagent Framework: Design and Experiments
In this paper, we describe our work-in-progress with collaborative understanding of distributed ontologies in a multiagent framework. As reported earlier, the objective of this fr...
Leen-Kiat Soh
TPDS
2008
133views more  TPDS 2008»
13 years 8 months ago
Mutual Anonymity for Mobile P2P Systems
Mobile Peer-to-Peer Networks (MOPNETs) have become popular applications due to their ease of communication and resource sharing patterns in unfixed network infrastructures. As priv...
Jinsong Han, Yunhao Liu