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HUC
2004
Springer
14 years 1 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 12 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
HPDC
2002
IEEE
14 years 26 days ago
Design and Evaluation of a Resource Selection Framework for Grid Applications
While distributed, heterogeneous collections of computers (“Grids”) can in principle be used as a computing platform, in practice the problems of first discovering and then co...
Chuang Liu, Lingyun Yang, Ian T. Foster, Dave Angu...
EDBT
2012
ACM
395views Database» more  EDBT 2012»
11 years 10 months ago
Data management with SAPs in-memory computing engine
We present some architectural and technological insights on SAP’s HANA database and derive research challenges for future enterprise application development. The HANA database m...
Joos-Hendrik Boese, Cafer Tosun, Christian Mathis,...
DESRIST
2009
Springer
79views Education» more  DESRIST 2009»
14 years 16 days ago
Power of peripheral designers: how users learn to design
In information system development, end-users often participate in design and in many cases learn to design their own system. Design, however, requires a distinct approach that use...
Yutaka Yamauchi