In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
Sensor-based statistical models promise to support a variety of advances in human-computer interaction, but building applications that use them is currently difficult and potentia...
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...