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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
VDB
1998
275views Database» more  VDB 1998»
13 years 9 months ago
Building Metaphors for Supporting User Interaction with Multimedia Databases
In this paper we discuss how metaphors for supporting user interaction with multimedia databases can be automatically generated. The work presented is a further step in the develo...
Maria Francesca Costabile, Donato Malerba, Matthia...
MM
2009
ACM
144views Multimedia» more  MM 2009»
14 years 2 months ago
An interactive and multi-level framework for summarising user generated videos
We present an interactive and multi-level abstraction framework for user-generated video (UGV) summarisation, allowing a user the flexibility to select a summarisation criterion ...
Saman Cooray, Hervé Bredin, Li-Qun Xu, Noel...
SIGGRAPH
2010
ACM
14 years 11 days ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
VRST
2006
ACM
14 years 1 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu